Or information storage and retrieval systems, except as permitted under
Recording, scanning, digitizing, taping, Web distribution, information networks, Graphic, electronic, or mechanical, including but not limited to photocopying, May be reproduced, transmitted, stored, or used in any form or by any means No part of this work covered by the copyright herein Valuable information on pricing, previous editions, changes to current editions, and alternateįormats, please visit to search by ISBN#, author, title, or keyword forĪssociate Product Manager: Meaghan TomasoĪLL RIGHTS RESERVED. To remove content from this title at any time if subsequent rights restrictions require it. Editorial review has deemed that any suppressedĬontent does not materially affect the overall learning experience. Some third party content may be suppressed. This is an electronic version of the print textbook.
Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.
This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field.