It will be a completely new API that doesn't include the DX10/.1 library files.(Again, I could be wrong here.) But even if DX11 does include the DX10/.1 API, the game developers still have to manually code the game to use them.Īnd DX10.1 is mostly performance improvements, you're correct. I was under the understanding that DX11 will be like this also. However, with DX10, it was a whole new API that didn't natively include support for DX9 and earlier. Now DX9 included everything you need to run DX8 and DX7 games, as DX9 kept the library files for DX8 and DX7, but the game still had to support using those library files. So they started developement based on DX8, with DX7 support, then as they developed it, DX9 came out and they added support for that. With the source engine, that was pretty easy since DX8 was in use when developement was started.
It doesn't work like that, the developers have to add support for those versions of DX manually.
Download and install the NVIDIA GeForce graphics driver for Computadora de escritorio.
The source engine has rendering paths all the way back to DX7, but not all DX9.0C game support DX7 or DX8 natively. Sistemas operativos: Windows 10, Windows 8 / 8.1, Windows 7 Vista XP (32 bits / 64 bits) Modelo: NVIDIA GeForce GT 220 (Video card for Computadora de escritorio) GeForce GT 220 Descargar driver. Unless they have changed something in DX11 that makes DX11 include DX10 in the standard(and they may have, I don't know). The rendering paths need to be included by the developers for the game to support DX10/.1. you wont "see" a difference.No DX11 games do not support DX10 or DX10.1 by default. MusselsDX11 games support it from the get go, you're missing the point.ĭX10.1 is mostly speed boosts, particularly with AA. Posted on Jul 10th 2009, 16:44 Reply #14 newtekie1 Its like running a source game, they have a drop down for DX7, 8.1 and 9.0C.ĭX10.1 is mostly speed boosts, particularly with AA. When they make DX11 games, all this stuff is included as part of DX11. I'm guess they will continue to only support DX10 and DX11.Īnd beyond that, who really cares about DX10.1 anyway? I can't even see the difference between DX10 and DX10.1 in the few games that actually support DX10.1.DX11 games support it from the get go, you're missing the point.
I'm going to guess we will be lucky to see DX10.1 and DX9 actually supported in DX11 game though. Essentially, every DX11 game will have to have 4 rendering paths coded for it. The developers have to code in a rendering path for DX10.1 before it can be used. If they continue on their trend of lazyness, then DX10 is all we are going to get. Not all DX11 games will support DX10.1, DX11 doesn't guarantee DX10.1. Newtekie1Only if the game developers actually support DX10.1 features in the game. NVIDIA GeForce GT 220 (OEM Product) Specs Neither of the two cards is expected to be available directly to consumers, both offerings are marked as OEM products and meant to be entry-level options in pre-built PCs. It has a slightly slower shaders clock speed of 1335 MHz. As for the NVIDIA GeForce GT 220, it has 48 processor cores and a 615 MHz clock speed, paired with 1 GB of GDDR3 memory with a 790 MHz clock and a 128-bit interface. The GeForce G210 has 16 processor cores and a 589 MHz CPU clock speed that's paired with 512 MB of DDR2 memory with a 64-bit interface and 500 MHz clock speed. We also gave a hypothetical release date which stated "early Q4", well we lied to you in a good way, the cards are already official and standing on NVIDIA's official page.īoth cards support DirectX 10.1, OpenGL 3.0 and CUDA, with the G210 having analog VGA, DisplayPort and DVI outputs while the GT 220 has VGA, HDMI and DVI.
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